Selected Works

FLUX | An Emotional Intelligence System

The Problem

Modern multiplayer games often sacrifice accessibility and usability for complexity, creating friction in both gameplay and social interaction.

The Solution

Created a narrative-driven game interface focused on accessibility, streamlined interactions, and flexible social play.

Game Concept

GAME CONCEPT

Shadow Insignia

After a trapped wizard’s artifact unleashes a mysterious corruption across the forest, creatures are transformed into hostile Shadows and the land falls into chaos. Guided by lost souls, players journey through dangerous regions to uncover ancient powers and restore balance before the darkness spreads beyond the forest.

Final Design

GAME CONCEPT

Online Multiplayer

Team up with friends or face rivals worldwide in intense battles and epic missions.

Customizable Gameplay

Craft your strategy by customizing weapons and combining characters for unique challenges.

Visual Accesibility

Colorblind-friendly features ensure clear visuals of characters and hazards for all players.

Full Process

Early Mapping of the Experience

Defining the core gameplay flow, from character and weapon selection to accessibility settings and active game visuals.

Mid-fidelity Wireframes

Exploring Flow and Functionality

Wireframe explorations focused on player onboarding, multiplayer coordination, and gameplay setup systems.

Going Forward

Key Input and Observations

Before moving into high fidelity, I explored layouts focused on accessibility, cross-platform flexibility, and intuitive player onboarding. The system was refined for PC gameplay while remaining adaptable for console use.

High-Fidelity

Ideas into Action

Choose Your Path

The game's start menu offers players options for multiplayer quests, single-player exploration, and seamless navigation on consoles, laptops, or PCs.

Select your champion

Players begin by selecting a champion and preparing for battle, with additional characters unlocked for future exploration and playstyles.

Equip A weapon

Players review weapon stats and options to choose one that fits their strategy. With their selection made, it's time for the adventure to begin!

accessibility options

Integrated accessibility settings allow players to customize visual clarity and gameplay readability before entering the world.

Reflections

Designing for Immersion and Accessibility

This project helped me explore how game interfaces can balance immersion, accessibility, and usability. As the designs evolved from low to high fidelity, I refined layouts for both PC and console players while focusing on clearer onboarding, navigation, and customization. Accessibility features like colorblind filters reinforced the importance of creating inclusive systems without losing the game’s atmosphere.

Continue Exploring

Flux

Adaptive platform for emotional awareness
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Guerlain

Elevated branding and digital design for Guerlain.
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ryan.markley@live.com

(919) 818- 4747