
Selected Works
FLUX | An Emotional Intelligence System
The Problem
Modern multiplayer games often sacrifice accessibility and usability for complexity, creating friction in both gameplay and social interaction.
The Solution
Created a narrative-driven game interface focused on accessibility, streamlined interactions, and flexible social play.
Shadow Insignia
After a trapped wizard’s artifact unleashes a mysterious corruption across the forest, creatures are transformed into hostile Shadows and the land falls into chaos. Guided by lost souls, players journey through dangerous regions to uncover ancient powers and restore balance before the darkness spreads beyond the forest.
Online Multiplayer
Team up with friends or face rivals worldwide in intense battles and epic missions.
Customizable Gameplay
Craft your strategy by customizing weapons and combining characters for unique challenges.
Visual Accesibility
Colorblind-friendly features ensure clear visuals of characters and hazards for all players.
Full Process
Early Mapping of the Experience
Defining the core gameplay flow, from character and weapon selection to accessibility settings and active game visuals.

Mid-fidelity Wireframes
Exploring Flow and Functionality
Wireframe explorations focused on player onboarding, multiplayer coordination, and gameplay setup systems.

Going Forward
Key Input and Observations
Before moving into high fidelity, I explored layouts focused on accessibility, cross-platform flexibility, and intuitive player onboarding. The system was refined for PC gameplay while remaining adaptable for console use.
High-Fidelity
Ideas into Action
Choose Your Path
The game's start menu offers players options for multiplayer quests, single-player exploration, and seamless navigation on consoles, laptops, or PCs.

Select your champion
Players begin by selecting a champion and preparing for battle, with additional characters unlocked for future exploration and playstyles.

Equip A weapon
Players review weapon stats and options to choose one that fits their strategy. With their selection made, it's time for the adventure to begin!


accessibility options
Integrated accessibility settings allow players to customize visual clarity and gameplay readability before entering the world.



Reflections
Designing for Immersion and Accessibility
This project helped me explore how game interfaces can balance immersion, accessibility, and usability. As the designs evolved from low to high fidelity, I refined layouts for both PC and console players while focusing on clearer onboarding, navigation, and customization. Accessibility features like colorblind filters reinforced the importance of creating inclusive systems without losing the game’s atmosphere.
Continue Exploring

Flux
Adaptive platform for emotional awareness
View Project

